Team up with fellow wizards to vanquish the sinister monsters that lurk in the dungeon, and save the nearby village. This is a noble and honorable quest, and... oh, who are we kidding? In reality, you're a greedy wizard who is all about fame and personal gain, and your fellow wizards are cut from the same cloth! Prevail over your opponents by learning the best spells and using that knowledge to outmaneuver and kill-steal in the dungeon, so you can gain admiration of the townsfolk, fame across the realm, and achieve Pixel Glory.
In the first phase, the town phase, players will be drafting spells using an auction mechanic. Players will then take their decks into the second phase, the dungeon phase, where they will work together to defeat monsters; however, only the player that deals the lethal blow will get the fame for it. There is a lot of interaction and engagement due to players fighting over learning the same spells as well as fighting over fame.
Dungeon-Crawling, Deck-Building, Drafting, and Auctioning
2-4 Players
Ages: 13+
Playing Time: 30 minutes
View Printable RulesLast Updated 3/28/15
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Pets are awesome companions that join you on your quest for Pixel Glory! Pets stay by your side every turn to help you slay monsters in the dungeon. You acquire a pet in the town/drafting phase by choosing to draft one instead of a spell. Before the town/drafting phase, one pet for each player is shuffled into the spell deck - players may only use one pet.
This expansion adds 9 unique pets to the base game.
Dungeon-Crawling, Deck-Building, Drafting, and Auctioning
2-4 Players
Ages: 13+
Playing Time: 30 minutes
View RulesComing Soon
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Set in the world of Grimm’s Fairy Tales, you will battle hordes of witches, ogres, trolls, and a slew of other assorted monsters that want nothing more than the destruction of your delicious Gingerbread House! Monsters may not be the scariest foes you face, though, as you will also be playing against other people who have the same goal as you: survival!
Be assured that your “friends” will do whatever they can to protect themselves not only from the horde of monsters, but from any and all of the tricks that you may use throughout the game. At the end of the game, only one player’s house will be left standing -- will it be yours?!
Summary of play: Every turn has several steps including Action, Player, movement/combat, cleanup.
In the action phase, an action card is flipped and there is a number indicating how many monsters enter the current player's field. Each monster has a lane indicator that tells the player which lane the monster will enter. The field itself is 5 rows by 4 lanes. If ever 2 monsters enter the same lane, the second one pushes the first one farther toward the player.
In the player phase, the active player uses defenses and tricks to protect themselves or damage other player's fields. The active player always starts their player phase with 5 cards in their hand.
In the movement phase, each monster moves down the field one tile. If they run into a defense, combat happens and either the monster or defense with the higher power wins combat.
In the cleanup phase, players finish any effects that need to resolve, remove any defenses or monsters that have been destroyed in combat, and refill their hand up to 5 cards total.
The player who is the last person standing is the winner!
A Grimm Tower Defense
2-4 Players
Ages: 12+
Playing Time: 30 minutes
View RulesComing Soon
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